Our Story

Millions of years ago, long before the first humans appeared, deep beneath the Earth's surface thrived the Lithorn civilization — a race of sentient beings who drew energy from the planet's core. They built underground cities, created mechanisms of unimaginable complexity, and learned to manipulate matter itself.

But their thirst for power led to catastrophe. An attempt to reach the core awakened the Devourer — a primordial entity that consumes all living things. The Lithorns were annihilated within days. Their cities plunged into darkness, and the traps and mechanisms created for protection continue to operate to this day — aimlessly and lethally.

In 2026, a spelunking expedition breached the upper levels of the Lithorn catacombs. From the rift arose two spirits — Lumis and Umbra, the last guardians created by the Lithorns before their demise. Their mission — to reach the Heart of the Abyss and seal the Devourer forever. But they need help — your help.

🏛️

The World of Exodus

From concept to two million players

2024

Idea & Concept

A team of four enthusiasts begins work on a prototype. The core idea — a co-op horror game where two players depend on each other at the mechanics level.

Early 2025

Alpha Testing

The first 10 levels are ready. Closed alpha testing with 500 players. Enthusiastic feedback on the Light/Shadow mechanic.

Fall 2025

Beta Version

Open beta attracts 50,000 players in the first week. Added 3 biomes, 6 monster types, and an endless catacombs system.

January 2026

Official Release

Full version with 50+ levels, 5 biomes, a story campaign, and three game modes. 2 million downloads in the first month.

Development Team

Four people united by one passion — creating games you can't put down

🎮

Artem Volkov

Lead Game Designer

10 years in game design. A fan of co-op games and horror. Author of the Light/Shadow mechanic concept.

💻

Dmitry Orlov

Lead Developer

Engine architect. Created the procedural catacomb generation and adaptive difficulty system.

🎨

Elena Chernykh

Art Director

Created the game's visual style. Every biome, monster, and mechanism is her work. Inspired by paleontology.

🎵

Ivan Tikhonov

Sound Designer

Recorded sounds in real caves. Created 12 hours of ambient music and over 3,000 unique sound effects.

Want to Learn More?

Try it yourself — download the game for free and explore the Forgotten Depths with a friend.

☠️ Download Free